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Timmy's Magical Card Game Adventure

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Devlog

  • Version 1.1
    April 24, 2018 by jBASSr
    Fixed issues with level03 not having a "ground" layer which prevented the player from jumping. Fixed player hitbox and "grounded" detection so they can always jump when intended. Small adjustment to M... Continue reading
  • Version 0.05
    April 23, 2018 by jBASSr
    Version 0.05 More or less finished with the game for Ludum Dare 41 Jam. Missing a fair bit of audio, enemies, and consistent game score. Probability for each type of card is wonky but both levels shou... Continue reading
  • Version 0.04
    April 23, 2018 by jBASSr
    TCG aspect of the game is more or less done. I can add in any cards as I please and store their calls. There are still a few bugs when the player is dragging a card around while the players cards are... Continue reading
  • Version 0.02
    April 22, 2018 by jBASSr
    Card system, actionQueue, and endTurn all are working as best as I get them to do so. Now I just need to figure out the deck system and the rest is simple platforming design (enemies, hazards, goals,... Continue reading
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